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©2008-2009 ~PencilGoblin
:iconpencilgoblin:

Artist's Comments

Something I worked on a few weeks ago. Never got a chance to upload it. I wanted to model a basic 3D hand, using as few polygons as I could, but still making it very flexible.

The proportions are irrelevant, so don't even bother mentioning the same-length fingers, its intentional.

The thumb just doesn't feel right though, I don't know if its the positioning of my vertices or what. I can get it to look "normal" in certain positions, but otherwise it looks out of place.

The top few are the hand in an older stage of development. The whiter looking ones on the bottom are the final.

Critique encouraged.

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:iconseigeengine:
I have little to say about this, but what did you do this in?

--
Please, look through my gallery.
And, if you are an artist, and feel like it....
Please message me for details of art I'd like you to do.
All I can offer is some of my art in return.
Thank you, either way.
~Koko
:iconseigeengine:
Thank you

--
Please, look through my gallery.
And, if you are an artist, and feel like it....
Please message me for details of art I'd like you to do.
All I can offer is some of my art in return.
Thank you, either way.
~Koko

Details

December 6, 2008
63.0 KB
63.0 KB
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