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CT: Work Flow - Revision 1

Thu Aug 13, 2009, 12:11 PM
A small revision of the work flow schedule. New revision is short-term, encompassing only two small projects, instead of the bulk of the project as a whole.

---Current work flow chart---

SMB1 W1-1 - Level Editor and scrolling platform engine.

"Copy/Paste Adventure"
1. Proof of Concept - "Copy/Paste Adventure Demo"
2. Closed Beta - "Copy/Paste Adventure Beta"
3. Open Public Beta - "Copy/Paste Adventure Revised Beta"
4. Public Release - "Copy/Paste Adventure"

LoZ1 L1 - Special object orientation and objective based goal setting.

Prolouge - "Legend of Leeward"
1. Proof of Concept - "Legend of Leeward Demo"
2. Closed Beta - "Legend of Leeward Beta"
3. Open Public Beta - "Legend of Leeward Revised Beta"
4. Public Release - "Legend of Leeward"

  • Mood: Optimism

Crimson Theory Project Work Flow

Sun Jul 12, 2009, 5:16 AM
Now it may not seem related to the Crimson Theory, but it will help in defining the game more than you can imagine.

The first part of the side project is a complete remake of Super Mario Bros. World 1-1 from scratch. I'm using this goal as a benchmark in defining how the world will be rendered to the screen. The idea is to first emulate, then innovate. Using the Mario level as a starting point will allow me to focus on the core programming of level editor without worrying about making graphics and sprite to go with it.

The second part of the side project is a remake of The Legend of Zelda Level 1. This will be built off of the Mario Brothers render engine I will create. Whats good about the Zelda dungeon is it will introduce objective based goals into the gameplay (keys and items), and more complex enemy AI, multiple hit points for enemies and player, and sprawling maze like world creation.

Shortly after I will fuse the two engines together, alter them to fit the gameplay flow of the Crimson Theory, and then present the results after testing. Basically it will be a small one level demo of the Crimson Theory. And some what a parody of the Action Adventure RPG genre.

---
Current work flow chart:
1. SMB1 W1-1 - Level Editor and scrolling
2. LoZ1 L1 - Special object orientation and objective based goal setting

Prolouge - "Legend of Leeward"
3. Proof of Concept - Closed Beta - "Legend of Leeward Demo"
4. Proof of Concept - Open Public Beta - "Legend of Leeward Demo" Revised
5. Modify and Revise LoL engine.

Ep. 1 - "Morose"
6. Proof of Concept - Closed Beta - "Morose Demo"
7. Open Public Beta - "Morose"
8. Ep. 1 Official Release - "Morose"

Ep. 2 - "Epiphany's Charm"
9. Proof of Concept - Closed Beta - "Epiphany's Charm Demo"
10. Open Public Beta - "Epiphany's Charm"
11. Ep. 2 Official Release - "Epiphany's Charm"

Ep. 3 - "Arnheit Conquest"
12. Closed Beta - "Arnheit Conquest Demo"
13. Open Public Beta - "Arnheit Conquest"
14. Ep. 3 Official Release - "Arnheit Conquest"
---

Each episode (game) is its own miniature project. I've only listed the first three, but there are much more in planning. Names in quotes are only tentative titles. The order of the episodes may change also.

  • Mood: Optimism

Contact from Kellogg. Possible Lawsuit. Cool!

Sun May 17, 2009, 4:28 PM
I've bolded the more interesting parts.

"We have recently removed a deviation [link] at the request of lawyers representing the Kellogg Corporation who are objecting to your unauthorized use of allegedly copyrighted materials owned by Kellogg.

Kellogg is following a procedure under the U.S. Copyright laws that permits it to make this request under limited circumstances. The procedure is referred to as a DMCA takedown notice.

You have the right to object to this removal. Part of that objection can take the form of a DMCA counter-notification. The dA copyright policy outlines this process. [link] however you may wish to consult with your own attorney before doing so. Submitting a counter-notification can result in Kellogg taking action against you directly.

More information on the subject is available here: [link]

You may also notice that we have removed your work and left other similar works alone. This is because we are responding to a specific notice from Kellogg about a specific deviation. We are not responding to a general request with respect to all uses of Kellogg’s trademarks or copyrighted content. If you have any questions please contact us here: [link]"

--

It was referencing an old piece of fan-art I had done. It was just a parody picture of the Dad figure getting revenge on the Daughter figure. I thought parody was protected under copyright laws, but I think the law states I'd have to change the colors at least (which I did not).

Its kind of funny. That was one of my most favorited/popular deviations... And it was in scraps too! I don't really understand what was so special about it; it wasn't MY favorite at all. I had to be only 14 when I drew that image.

I actually had been wanting to delete the thing because I hated the favoritism it got over my original works. The thing is, I'm not the kind of person to delete a deviation if someone favorited it. Just out of consideration for them.

But now Kellogg has personally noticed the popularity of the image, and personally taken action against me through the DeviantArt staff. I'm actually honored. Its pretty cool to be noticed at such a high level, without even trying too. It means that someone at the legal department noticed the image and its collective popularity warranted enough attention to have taken legal action against it. Or maybe even the original artist found the image! Pretty exciting.

I mean its not the usual user-submitted deviantArt takedown of an image. This is Kellogg contacting Devart on a business level!

In summation all I have to say is that I entirely agree with the decision made. I made the image with no intent to harm Kellogg's reputation or anything. It was just for fun and a few laughs. Laughs were had, but that time has now gone and passed.

They have every right to moderate their intellectual property, and I accept the take down as-is and will continue on with my life with no complaint.

  • Mood: Optimism

Devious Journal Entry

Wed Oct 8, 2008, 2:40 PM
So I've basically purged my gallery. I scrapped a lot of crap that just doesn't hold up to my current standards. Which is more than half my gallery.

I plan on scrapping my whole gallery in the future and slowly updating it with more recent drawings and work. Its not like I haven't done it before.

I've realized that my stuff just isn't that great. Nothing I'm really proud of. And I want my gallery to be something I'm proud of.

I'm still going to keep all of these images on DA, I just move them to scraps. I'm one of those people who actually use scraps.

So if you want to see everything, just check the scrapbook. Its still all there. I want to keep the front of my gallery and featured sections looking nice and clean.

Also, I started a blog. [link]

Its about nothing in particular. But, I'd appreciate it if you took a look. Leave comments if you wish too. You don't have to sign in, and can post anonymously. So spam the hell out of it if you wish.

  • Mood: Optimism

Design

Thu Jul 3, 2008, 8:56 AM
My game engine is coming along nicely. One day, it will be presentable. Is there a category on DA for gameplay videos? Because technically, the animations and programming are mine, and its a lot of art summarized into one big level.

More on that later.

I have made a few gameplay videos in the past, but they were mostly for my own enjoyment. The actual gameplay was meager and lacking. But I pulled it all together (graphically) enough to make it presentable.

Maybe I'll show that. I was planning on making a compilation of scrapped Flash animations, and game creations could work too. There are about 3 or so different betas of The Crimson Theory that were never shown beyond maybe 3 or 4 people.

  • Mood: Optimism

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